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Hugo Picolo

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Game Designer |          Narrative Designer

Hi ! I’m Hugo, I’m a french game designer, currently doing an internship at Microids Studio Lyon as a game, narrative and level designer. I hold a Bachelor Degree in Game Design from École Brassart Lyon.

PROFESSIONAL PROJECTS 

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Unannounced

Microids Studio Lyon

Game, Narrative & Level Design

Microids Studio Lyon

QA Tester

6 month Internship

6 month Internship

Game, narrative, and level designer on a 6-month internship at Microids Studio Lyon. Working on an unannounced project within the game designers' team.

QA Tester on a 6-month internship at Microids Studio Lyon. Working on the post-production of Murder on the Orient-Express, a narrative Investigation/Adventure game.

PERSONAL PROJECTS 

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Bonfire

Mobile Game

Solo GD

Solo Dev

UE5

Strategy / Tactics

Student Team

Solo GD

Solo Dev

Unity

4 months

AD HONOEM! Mobile is a version of AD HONOREM! focusing solely on the core gameplay and a key, simple mechanic. Designed and developed for mobile platforms, it features a minimalist gameplay style.

Bonfire is an atmospheric, feel-good game in which you'll simply want to keep your fire going and appreciate your surroundings.

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Game Jams

Game Concept

Solo GD

Strategy / Tactics

Game Jams

Game Designer

Dev

UE4

Unity

AD HONOEM! combines key elements of Grand Strategy and Real-Time Tactics games to create a unique experience, highlighting a non-omniscient player grappling with the strategic information at their disposal.

Since my first year in game design in 2021, I have placed importance on gaining as much experience as possible, by regularly participating in game jams.

SCHOOL PROJECTS 

Lead

Game Designer

Dev

UE4

Narrative Game

12 months

Lead

Game Designer

Dev

UE4

3D Puzzle / Plateformer

6 weeks

Un été, rue Chappet is a Point & Click-inspired game featuring nonlinear narration, investigation, and puzzle aspects. The game is set in a building in Lyon, France, during the 80s.

“Embody the spiritual representation of an artist during introspection on a quest for new ideas. Explore this world in search of “fragments”: bits of memories, experiences or inspirations.”

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Blockout: Gof of War

Blockout

UE4

God of War Level

1 month

Level Design exercise : we had a month to create a blockout for a 15-minute God of War level.

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