Hugo Picolo
Game Designer | Narrative Designer
Hi ! I’m Hugo, I’m a french game designer, currently doing an internship at Microids Studio Lyon as a game, narrative and level designer. I hold a Bachelor Degree in Game Design from École Brassart Lyon.
PROFESSIONAL PROJECTS
Microids Studio Lyon
Game, Narrative & Level Design
Microids Studio Lyon
QA Tester
6 month Internship
6 month Internship
Game, narrative, and level designer on a 6-month internship at Microids Studio Lyon. Working on an unannounced project within the game designers' team.
QA Tester on a 6-month internship at Microids Studio Lyon. Working on the post-production of Murder on the Orient-Express, a narrative Investigation/Adventure game.
PERSONAL PROJECTS
Mobile Game
Solo GD
Solo Dev
UE5
Strategy / Tactics
Student Team
Solo GD
Solo Dev
Unity
4 months
AD HONOEM! Mobile is a version of AD HONOREM! focusing solely on the core gameplay and a key, simple mechanic. Designed and developed for mobile platforms, it features a minimalist gameplay style.
Bonfire is an atmospheric, feel-good game in which you'll simply want to keep your fire going and appreciate your surroundings.
Game Concept
Solo GD
Strategy / Tactics
Game Jams
Game Designer
Dev
UE4
Unity
AD HONOEM! combines key elements of Grand Strategy and Real-Time Tactics games to create a unique experience, highlighting a non-omniscient player grappling with the strategic information at their disposal.
Since my first year in game design in 2021, I have placed importance on gaining as much experience as possible, by regularly participating in game jams.
SCHOOL PROJECTS
Lead
Game Designer
Dev
UE4
Narrative Game
12 months
Lead
Game Designer
Dev
UE4
3D Puzzle / Plateformer
6 weeks
Un été, rue Chappet is a Point & Click-inspired game featuring nonlinear narration, investigation, and puzzle aspects. The game is set in a building in Lyon, France, during the 80s.
“Embody the spiritual representation of an artist during introspection on a quest for new ideas. Explore this world in search of “fragments”: bits of memories, experiences or inspirations.”
Blockout
UE4
God of War Level
1 month
Level Design exercise : we had a month to create a blockout for a 15-minute God of War level.